![]() Number Three: Each object found or dropped on the ground magically becomes contained in a small sack. However it happened only once (in the fight you can see at the end of the last episode and near the beginning of this one) up to now, and my recorded gameplays (yet to be edited and published) are 6 hours ahead of what you are viewing now. but then it continues without pausing and for who loves to play a good dungeon crawler with headphones, it can become pretty annoying very quickly. Number Two: The first "boss" has a cool noisy soundtrack, which is fine and appropriate while the fight lasts. Number one: "Reload" key, if pressed on the keyboard, reloads the game from the last save witout asking anything! That is dangerous, VERY dangerous, and I hope it will be patched in the near future: I lost 20 minutes of game because I pressed by mistake the wrong key I'd like to talk you about some of the defects of this game: they are few (up to now), but nonetheless present. While announcing the 4th episode of the blindrun and for each of them you can come up with a good way to counter their strong points and use their weaknesses against them. This happens because "monsters" happen to be well tought and to have a good variety of characteristics: speed, endurance, range and rate of attack, special movements/special attacks, and so on. Speaking of whitch, it is one of the first Crawlers where strategy do matters while facing opponents: combat brainlessly and you'll get overwhelmed observe enemy, evaluate them and act accordingly. Up to now combat seems to be very balanced, even if I literally wasted a couple of advancements spending ponts too much "horizontally", enemies always have some "weak point" to discover and use against them, no matter how powerful they are. There is a steep curve in that (won't spoil at which level), but I suddently got from 1 hour of gameplay for completing a level, to a whopping 4 hours completing the next. As I write I progressed much further into the Ark Vaporum and while the dungeons seem quite (much!) easy at the first levels, they get more complex and filled with mind bogging riddles and secrets while progressing. Now, let'st get back to talk of the game. Otherwise, if anyone wisth to starrt a SPOILER FREE discussion of this game, count me in!Įxploration of the Arx Vaporum continues with Episode 2 where our character gains his first insightst about the substance called Fumium. Not a big deal, but they could have done it better.įor those who are not scared by Italian speaking or, even better, can understand it, I've started a youtube Bliundrun of this game, if you wish to have a look please feel free to: ![]() Only thing I don't like is that when an object is on the ground (Because you drop it, or because it is dropped by a dead monster) it is represented as contained within a sack, instead of having it's own enviromental sprite as most of the other Dungeon Crawlers do. Up to now it is very well told, mysterious and immersive (Something near to the quality of Bioshock audio notes) ![]() The lore of the place you are adventuring through is told by written notes and vynil records that you can pick and listen to. Magic is obvioulsy replaced with experimental tech, so no casting runes, but I like the way they implemented it, so not a big problem. I won't spoil how because it is merged with the whole setting and story, so you'll have to discover it by yourself Gameplay wise you have only one character in your party and you will pick your "class" early in the game. ![]() Right now I'm at the very first place that completely puzzles me and nothing seemed unfair up to now But the more you proceed, the more it becomes complex. Right now I have less than 10 hours of gameplay in it, but I can already tell that the game itself is very athmospheric, combat is well balanced and riddles are a bit easy on the start (as is dungeon complexity). This game is a grid based Dungeon Crawler settled in a Steampunk world and realized with modern tech 3D engine whose movemtents are restrained to a grid and rotations to 90°degrees (much like Grimrock). Recently put my hands on a brand new DM clone: Vaporum ![]()
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